IGOR RIBEIRO BARBOZA
ABOUT ME
Hello, I am Igor Barboza. Since childhood, I have always been fascinated by games. This passion naturally led me to pursue a degree in Digital Games, where I developed essential skills to turn ideas into reality, using tools such as Unity3D and Blender. My main goal as a Game Developer and Game Designer is to bring innovative concepts to life and create engaging and memorable gaming experiences.
Take a look at some of my projects!
Grimoire
Grimoire is a game I developed in a group as my final project for my Digital Games degree. It is a cooperative game for 1 to 4 players, where you play as a group of alchemy apprentices who need to create potions and defeat monsters to return home safely. The game is inspired by the gameplay flow of Overcooked, but adds elements from the Tower Defense genre, creating a more strategic and dynamic game. During the project, I was responsible for developing various 3D assets for the composition of scenes and interactive objects, as well as their digital painting and implementation in Unity. I was also responsible for level design and the implementation of the dynamic difficulty system. The project was presented as a final course project at PUC Minas. It was also evaluated at SBGames (Brazilian Symposium on Games) where it was awarded an honorable mention. This recognition highlighted the quality of the project, demonstrating the dedication and effort of the entire development team. The award was a great source of encouragement for everyone involved in the project.
Conecta Chronos
Conecta Chronos is an educational game that uses an interactive quiz format with 3D animations and narration to show the processes that led to the emergence of life as we know it. The game was developed as a master’s project for a student at UFMG (Federal University of Minas Gerais), who closely followed the entire development process and provided the necessary scientific support. During the game, the player goes through three random animations from the various available, which can depict anything from the formation of the Earth to the emergence of the first humans. Based on the information seen, the player must correctly answer questions at the end of each event. In this project, I was responsible for almost the entire development process, including all the game design and programming some of the main game systems in Unity, also using scriptable objects to manage information and store some data. I was also responsible for creating and implementing 3D assets, animations, shaders, particle effects, and lighting. Once completed, the project was exhibited at Espaço do Conhecimento, a museum at UFMG, and was available to the public for a period.
Jousting
Jousting is an independent project in development that I’ve been refining in my spare time. It is a battle game between two players where the objective is to knock your opponent off their horse and avoid falling to the ground yourself. The Knight and the Horse are controlled separately, adding a higher degree of complexity for the player and requiring attention to various elements throughout the match, creating unexpected and fun situations. I was responsible for the entire production process of the game, including Game Design, programming in C#, creating 3D assets and animations using Blender, and implementing all game components in Unity. The game features a low poly art style to bring charm with simplicity and a comic aspect to the game, and also includes custom particle effects for attack impacts and dust clouds.
SKILLS
IGOR RIBEIRO BARBOZA
ABOUT ME
Hello, I am Igor Barboza. Since childhood, I have always been fascinated by games. This passion naturally led me to pursue a degree in Digital Games, where I developed essential skills to turn ideas into reality, using tools such as Unity3D and Blender. My main goal as a Game Developer and Game Designer is to bring innovative concepts to life and create engaging and memorable gaming experiences.
Take a look at some of my projects!
Grimoire
Grimoire is a game I developed in a group as my final project for my Digital Games degree. It is a cooperative game for 1 to 4 players, where you play as a group of alchemy apprentices who need to create potions and defeat monsters to return home safely. The game is inspired by the gameplay flow of Overcooked, but adds elements from the Tower Defense genre, creating a more strategic and dynamic game. During the project, I was responsible for developing various 3D assets for the composition of scenes and interactive objects, as well as their digital painting and implementation in Unity. I was also responsible for level design and the implementation of the dynamic difficulty system. The project was presented as a final course project at PUC Minas. It was also evaluated at SBGames (Brazilian Symposium on Games) where it was awarded an honorable mention. This recognition highlighted the quality of the project, demonstrating the dedication and effort of the entire development team. The award was a great source of encouragement for everyone involved in the project.
Conecta Chronos
Conecta Chronos is an educational game that uses an interactive quiz format with 3D animations and narration to show the processes that led to the emergence of life as we know it. The game was developed as a master’s project for a student at UFMG (Federal University of Minas Gerais), who closely followed the entire development process and provided the necessary scientific support. During the game, the player goes through three random animations from the various available, which can depict anything from the formation of the Earth to the emergence of the first humans. Based on the information seen, the player must correctly answer questions at the end of each event. In this project, I was responsible for almost the entire development process, including all the game design and programming some of the main game systems in Unity, also using scriptable objects to manage information and store some data. I was also responsible for creating and implementing 3D assets, animations, shaders, particle effects, and lighting. Once completed, the project was exhibited at Espaço do Conhecimento, a museum at UFMG, and was available to the public for a period.
Jousting
Jousting is an independent project in development that I’ve been refining in my spare time. It is a battle game between two players where the objective is to knock your opponent off their horse and avoid falling to the ground yourself. The Knight and the Horse are controlled separately, adding a higher degree of complexity for the player and requiring attention to various elements throughout the match, creating unexpected and fun situations. I was responsible for the entire production process of the game, including Game Design, programming in C#, creating 3D assets and animations using Blender, and implementing all game components in Unity. The game features a low poly art style to bring charm with simplicity and a comic aspect to the game, and also includes custom particle effects for attack impacts and dust clouds.
SKILLS