Since childhood, I’ve always been passionate about games, a passion that naturally led me to pursue a degree in Digital Games. With an insatiable thirst for knowledge and improvement, I continued my studies and obtained a postgraduate degree in Artificial Intelligence.
As a teacher and coordinator at a programming school, I had the opportunity to stay constantly updated on new trends in the world of digital games, software, and applications. This role challenged me to always be learning and adapting my skills to the rapid technological advancements in the industry, significantly enriching my professional journey.
A significant experience in my career was participating in the development of the educational game Conecta Chronos. I was invited to collaborate with a master’s student in education from the Federal University of Minas Gerais (UFMG). In this project, I used Unity 3D, programmed in C#, and did modeling with Blender. The result of this work was showcased to the public at Espaço do Conhecimento.
My dedication to the field is relentless. I am always attentive to emerging trends and have a deep pleasure in learning and tackling new challenges. My goal is to continue evolving professionally and contribute significantly to innovation in game development.
Since childhood, I’ve always been passionate about games, a passion that naturally led me to pursue a degree in Digital Games. With an insatiable thirst for knowledge and improvement, I continued my studies and obtained a postgraduate degree in Artificial Intelligence.
As a teacher and coordinator at a programming school, I had the opportunity to stay constantly updated on new trends in the world of digital games, software, and applications. This role challenged me to always be learning and adapting my skills to the rapid technological advancements in the industry, significantly enriching my professional journey.
A significant experience in my career was participating in the development of the educational game Conecta Chronos. I was invited to collaborate with a master’s student in education from the Federal University of Minas Gerais (UFMG). In this project, I used Unity 3D, programmed in C#, and did modeling with Blender. The result of this work was showcased to the public at Espaço do Conhecimento.
My dedication to the field is relentless. I am always attentive to emerging trends and have a deep pleasure in learning and tackling new challenges. My goal is to continue evolving professionally and contribute significantly to innovation in game development.