Jousting

Jousting is an independent project that I have been refining in my spare time. It is a battle game between two players where the objective is to knock your opponent off their horse while avoiding falling to the ground. The Knight and the Horse are controlled separately, adding a degree of complexity for the player and requiring attention to various elements throughout the match, creating unusual and entertaining situations. I was responsible for the entire game production process, creating the game design, programming using C#, creating 3D assets and animations using Blender, and implementing all game components in Unity. The game features a low poly artistic style to bring charm with simplicity and a comedic aspect, and it also includes custom particle effects for attack impacts and dust clouds.