IGOR RIBEIRO BARBOZA 

EDUCATION

Artificial Intelligence – Specialization (Postgraduate Degree)
Pontifícia Universidade Católica de Minas Gerais | 2021 – 2023

Digital Game Technology – Bachelor’s Degree
Pontifícia Universidade Católica de Minas Gerais | 2015 – 2018

PROFESSIONAL EXPERIENCE

CODEBUDDY – SUPERGEEKS | 2022-2024

Technical Coordinator

● Managed the team of instructors and managed the school’s activity schedule.

● Responsible for training the team of instructors.

● Responsible for monitoring the process of applying classes and the content taught.

 

FREELANCER – CONECTA CHRONOS | 2021 – 2022

Game Designer, Game Developer

● Responsible for game design and development of game mechanics and interaction.

● Responsible for developing 3D models, animations and level design.

● Collaborated with the programming of the main systems in Unity 3D using C#.

● Performed testing and debugging processes to ensure the game’s functionalities.

 

CODEBUDDY | 2019 – 2022

Programming Instructor

● Taught children and teenagers the fundamentals of programming logic and languages (C++, C#).

● He worked with classes on projects developing digital games, applications and robotics.

 

Contact

Email

EDUCATION

Artificial Intelligence – Specialization (Postgraduate Degree)
Pontifícia Universidade Católica de Minas Gerais | 2021 – 2023

Digital Game Technology – Bachelor’s Degree
Pontifícia Universidade Católica de Minas Gerais | 2015 – 2018

PROFESSIONAL EXPERIENCE

CODEBUDDY – SUPERGEEKS | 2022-2024

Technical Coordinator

● Managed the team of instructors and managed the school’s activity schedule.

● Responsible for training the team of instructors.

● Responsible for monitoring the process of applying classes and the content taught.

 

FREELANCER – CONECTA CHRONOS | 2021 – 2022

Game Designer, Game Developer

● Responsible for game design and development of game mechanics and interaction.

● Responsible for developing 3D models, animations and level design.

● Collaborated with the programming of the main systems in Unity 3D using C#.

● Performed testing and debugging processes to ensure the game’s functionalities.

 

CODEBUDDY | 2019 – 2022

Programming Instructor

● Taught children and teenagers the fundamentals of programming logic and languages (C++, C#).

● He worked with classes on projects developing digital games, applications and robotics.

 

Contact

Email